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		<title>Miriadic  - Recent changes [en]</title>
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			<title>Aethyr</title>
			<link>http://miriadic.wikia.com/index.php?title=Aethyr&amp;diff=3623&amp;oldid=prev</link>
			<description>&lt;p&gt;Crowley info added&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:40, November 24, 2009&lt;/td&gt;
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The '''aethyrs''' are the different worlds of the [[Enochian Magick|Enochian]] system of [[magick]]. In this system, there are apparently 30, which can be traveled to using the [[19th Key]] or Call of Enochian Magick. Each of the 30 Aethyrs has a name, which is three letters in length.  
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The '''aethyrs''' are the different worlds of the [[Enochian Magick|Enochian]] system of [[magick]]. In this system, there are apparently 30, which can be traveled to using the [[19th Key]] or Call of Enochian Magick. Each of the 30 Aethyrs has a name, which is three letters in length. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;They were most famously described by Aleister Crowley in &amp;lt;u&amp;gt;''The Vision and the Voice''&amp;lt;/u&amp;gt;. The book is a record of Crowley's trek through Northern Algeria, from November 23rd to December 20th 1909, during which he summoned the Aethyrs through the use of a great golden topaz set into a wooden Calvary Cross (painted vermilion and inlaid with&amp;amp;nbsp;a mystical design.)&amp;amp;nbsp;&lt;/span&gt;
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			<pubDate>Tue, 24 Nov 2009 10:40:18 GMT</pubDate>			<dc:creator>71.9.106.148</dc:creator>			<comments>http://miriadic.wikia.com/wiki/Talk:Aethyr</comments>		</item>
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			<title>H.P. Lovecraft</title>
			<link>http://miriadic.wikia.com/index.php?title=H.P._Lovecraft&amp;diff=3622&amp;oldid=prev</link>
			<description>&lt;p&gt;corrected sp. &amp;amp; expanded bio  11-24-09&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:29, November 24, 2009&lt;/td&gt;
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'''Howard Phillips Lovecraft''' (1890-1937) was a pulp science fiction and horror writer whose most famous stories are of the [[Cthulu Mythos]]. 
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'''Howard Phillips Lovecraft''' (1890-1937) was a pulp science fiction and horror writer whose most famous stories are of the [[Cthulu &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mythos|Cthulhu &lt;/span&gt;Mythos]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Cthulhu is an evil cephalopodic nightmare who haunts the dark and unexplored fastnesses of the Pacific; he lies dreaming in the sunken city R'lyeh and is only one tentacle of the pantheon of pre-human horrors described in the Mythos. Lovecraft also wrote a series of less horrible tales dealing with the unexplored dreamlands surrounding our world. &quot;The Dream Quest of Unknown Kadath&quot; and &quot;Through the Gates of the Silver Key&quot; (chronicling the exploits of archaic dream investigator Randolph Carter) are notable examples of this genre, and they shimmer like jewelled and cosmic hashish visions that bear the stamp of a peculiar and inexplicable authenticity. Surprisingly, these formidable tales were equalled and surpassed during the 1930's by Clark Ashton Smith, a Lovecraft contemporary who lived and wrote in the Sierra foothills, in Auburn, CA. (Lovecraft referred to him as &quot;the Atlantean high priest Klarkash-Ton). Both Lovecraft and Smith clearly had some kind of direct&amp;amp;nbsp;visionary link to elder worlds, which is why their stories have survived and gained stature over the years&lt;/span&gt;.
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			<pubDate>Tue, 24 Nov 2009 10:29:47 GMT</pubDate>			<dc:creator>71.9.106.148</dc:creator>			<comments>http://miriadic.wikia.com/wiki/Talk:H.P._Lovecraft</comments>		</item>
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			<title>Miriadic:MHP</title>
			<link>http://miriadic.wikia.com/index.php?title=Miriadic:MHP&amp;diff=3621&amp;oldid=prev</link>
			<description>&lt;p&gt;sp correction Aleister&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:43, November 24, 2009&lt;/td&gt;
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===The &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Hallls &lt;/span&gt;of Amenti===
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===The &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Halls &lt;/span&gt;of Amenti===
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*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aliester &lt;/span&gt;Crowley is born.
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*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aleister &lt;/span&gt;Crowley is born.
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*''April'' 8-10 - [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aliester &lt;/span&gt;Crowley]] writes the [[Book of the Law]].
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*''April'' 8-10 - [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aleister &lt;/span&gt;Crowley]] writes the [[Book of the Law]].
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Ordo Templi Orientis]] (OTO) is created.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Ordo Templi Orientis]] (OTO) is created.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[Surrealist Manifesto]] is published by [[Andre Breton]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[Surrealist Manifesto]] is published by [[Andre Breton]]&lt;/div&gt;&lt;/td&gt;
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* [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aliester &lt;/span&gt;Crowley]] is elected head of the [[Ordo Templi Orientis|OTO]]
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* [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aleister &lt;/span&gt;Crowley]] is elected head of the [[Ordo Templi Orientis|OTO]]
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* [[Ordo Templi Orientis|OTO]] splits over the acceptance of [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aliester &lt;/span&gt;Crowley]]'s [[Book of the Law]] as authoritative.
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* [[Ordo Templi Orientis|OTO]] splits over the acceptance of [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aleister &lt;/span&gt;Crowley]]'s [[Book of the Law]] as authoritative.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Secret Teachings of All Ages]]'' by [[Manly Palmer Hall]].&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Secret Teachings of All Ages]]'' by [[Manly Palmer Hall]].&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''1947'''&lt;/div&gt;&lt;/td&gt;
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* Death of [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aliester &lt;/span&gt;Crowley]].
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* Death of [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Aleister &lt;/span&gt;Crowley]].
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			<pubDate>Tue, 24 Nov 2009 09:43:33 GMT</pubDate>			<dc:creator>71.9.106.148</dc:creator>			<comments>http://miriadic.wikia.com/wiki/Miriadic_talk:MHP</comments>		</item>
		<item>
			<title>TRAVELING THE AETHYR HIGHWAY</title>
			<link>http://miriadic.wikia.com/index.php?title=TRAVELING_THE_AETHYR_HIGHWAY&amp;diff=3620&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:10, November 24, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;9. Having disposed of the two lowest Aethyrs, we may now invoke the formula 0 = 2, to deliberately create a dyad in the monad of L.U.X.&amp;amp;nbsp; This will allow the starry essence of L.U.X. in the KHABS to enter the aethyrial realms from a trans-human perspective, &amp;lt;u&amp;gt;above&amp;lt;/u&amp;gt; the First Aethyr, while simultaneously allowing the LUX double to rise into the 28th Aethyr from below. The formula will also activate the power of Key 0 in a dual aspect. The atomic level of Key 0 offers immediate access to the First Aethyr, from above. However, the L.U.X. presence in LIL will not be felt until the LUX double has risen sequentially from 28 to 1 -- for LIL, the First Aethyr, is the &quot;Lamp of the Invisible Light&quot;. The L.U.X. presence there serves to create the context in which the Aethyr can be experienced in a non-Enochian manner -- but it will remain unseen for now. The sequential experience that will follow the 0 = 2 activation is the encounter with LIXIPSP in the 28th Aethyr. As the dyadic shadow of L.U.X., LIXIPSP will manifest as the Materialist, Key 22, the non-spiritual aspect of Key 0. However, no interaction or battle will take place; the KHABS will pass over LIXIPSP at a great height, like the sun above the Fool in the Colman-Smith image.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;9. Having disposed of the two lowest Aethyrs, we may now invoke the formula 0 = 2, to deliberately create a dyad in the monad of L.U.X.&amp;amp;nbsp; This will allow the starry essence of L.U.X. in the KHABS to enter the aethyrial realms from a trans-human perspective, &amp;lt;u&amp;gt;above&amp;lt;/u&amp;gt; the First Aethyr, while simultaneously allowing the LUX double to rise into the 28th Aethyr from below. The formula will also activate the power of Key 0 in a dual aspect. The atomic level of Key 0 offers immediate access to the First Aethyr, from above. However, the L.U.X. presence in LIL will not be felt until the LUX double has risen sequentially from 28 to 1 -- for LIL, the First Aethyr, is the &quot;Lamp of the Invisible Light&quot;. The L.U.X. presence there serves to create the context in which the Aethyr can be experienced in a non-Enochian manner -- but it will remain unseen for now. The sequential experience that will follow the 0 = 2 activation is the encounter with LIXIPSP in the 28th Aethyr. As the dyadic shadow of L.U.X., LIXIPSP will manifest as the Materialist, Key 22, the non-spiritual aspect of Key 0. However, no interaction or battle will take place; the KHABS will pass over LIXIPSP at a great height, like the sun above the Fool in the Colman-Smith image.&lt;/div&gt;&lt;/td&gt;
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10. The formula 0 = 2 will naturally draw the KHABS up into the 27th Aethyr (as the L.U.X. double) &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; simultaneously down into the Second Aethyr (as the L.U.X. essence). Just as the 28th and First Aethyrs are both enfolded in Key 0, so the 27th and the Second Aethyrs are found in Key 2. The Priestess in her purity and power is the source of the Second Aethyr. Her lunar projection in Key 18 is the Hecate of the 27th Aethyr. Again, the L.U.X. experience of the Second Aethyr will not be seen at this time; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;L.U.X. &lt;/span&gt;double will instead confront the Rose of 49 Petals in the Cauldron of the 27th Aire.
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10. The formula 0 = 2 will naturally draw the KHABS up into the 27th Aethyr (as the L.U.X. double&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, hereinafter referred to as the LUX double or traveler&lt;/span&gt;) &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; simultaneously down into the Second Aethyr (as the L.U.X. essence). Just as the 28th and First Aethyrs are both enfolded in Key 0, so the 27th and the Second Aethyrs are found in Key 2. The Priestess in her purity and power is the source of the Second Aethyr. Her lunar projection in Key 18 is the Hecate of the 27th Aethyr. Again, the L.U.X. experience of the Second Aethyr will not be seen at this time; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;LUX &lt;/span&gt;double will instead confront the Rose of 49 Petals in the Cauldron of the 27th Aire.
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;11. The Rose of 49 Petals is a foreshadowing of the central vision of the 22nd Aethyr, the&amp;amp;nbsp;mysterious Table of 49 Squares that is one of the chief attractions of L.U.X. travel through the Aethyrs. The Cauldron of the 27th Aire is the first manifestation of XIV Sagittarius, a key structural element of the L.U.X. Aires that will manifest fully in the 14th and Fifth Aethyrs.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;12. Throughout the Aethyrs, the LUX traveler will interact with the inanimate scenery of the Aire rather than its angelic inhabitants, entering mighty Cuzcos devoid of populace. Voyagers of the KHU have experienced the 27th Aethyr as a realm of oppressive loneliness. By contrast, LUX travelers of the KHABS will be caught up in the solitude and bewitchment of the primal moonlight that thunders from the rock and ice of vacant Andean plateaus. A pervasive sense of primordial power will spin rainbow webbings around the moon and open vast and uncrowded vistas of self-reflection to the inner eye. The&amp;amp;nbsp;primary opportunity here is the assimilation of past life experience as a fortification of the LUX double. Key XVIII is the Tarot&amp;amp;nbsp;Key ruling the 27th Aire,&amp;amp;nbsp;and the L.U.X. experiences of this region should be&amp;amp;nbsp;interpreted in light of the position of Key XVIII between the Star and the Sun.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;13. This completes the aethyrial activation of the formula 0 = 2.&amp;amp;nbsp;The next stage of the L.U.X. journey is the solidification of the 0-2 dyad into the KHABS of the Magus,&amp;amp;nbsp;which provides the key to&amp;amp;nbsp;the Third Aethyr. This will again occur behind the scenes while the LUX double enters the 26th Aethyr below. &amp;amp;nbsp;&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;14. The entry of the involutionary L.U.X. into the&amp;amp;nbsp;Third Aethyr is the all-important step that renders&amp;amp;nbsp;the higher&amp;amp;nbsp;Aethyrs safely permeable&amp;amp;nbsp;to the KHABS, by&amp;amp;nbsp;the creation of the L.U.X. context. Having realized&amp;amp;nbsp;the 0 = 2, the L.U.X. becomes the Magus in ZON, free to replicate the central Aires for LUX exploration from below.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;15. The&amp;amp;nbsp;basis of the L.U.X. creation is the Tarot relationship of the Magus and the Fool.&amp;amp;nbsp;ONE springs forth from ZERO, which equals TWO (plus one and minus one = zero). The Magus, having been generated, is now free to create.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;16.&amp;amp;nbsp;Back in the 26th Aethyr, the materialist zero&amp;amp;nbsp;of the 28th Aire realizes its lunar 2 nature in 27 Hecate, and creates its own lesser Magus in the form of the egoeagle&amp;amp;nbsp;seen and heard in the 26th Aethyr. The Tarot Key ruling the 26th Aire is IV&amp;amp;nbsp;Emperor,&amp;amp;nbsp;who stems forth from Key 22 in the dual role of Materialist and Overlord, by virtue of the formula 22 =&amp;amp;nbsp;2 + 2 = 4. The Materialist 22 has manifested in the&amp;amp;nbsp;28th Aire; now in the 26th Aire the Overlord&amp;amp;nbsp;22&amp;amp;nbsp;is manifest. Just as One springs forth from&amp;amp;nbsp;Zero, so the lesser Magus springs forth from the&amp;amp;nbsp;Overlord 22 Emperor, by virtue of the link between April Fools Day and Aries.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;17. The primary opportunity available to the LUX traveler in the 26th Aire is&amp;amp;nbsp;the redemption and sanctification of the Ego as a Hadit-based individual point-of-view. KHU voyagers in&amp;amp;nbsp;the 26th Aethyr must contend with the limitations of the intellect in order to pave the way for transcendence. In the KHABS, we are free to ease the lamentations of the wounded mind, by enshrining it as the beloved plaything of the&amp;amp;nbsp;High&amp;amp;nbsp;Self. The Emperor bestows vision and utility upon the flimsy and perpetually reviled ego that so frequently plays the villian in traditional spiritual&amp;amp;nbsp;scenarios. Here we may also transcend any lingering&amp;amp;nbsp;feelings of spiritual superiority towards ego-based&amp;amp;nbsp;citizens of the mundane realms, by distilling the universal Hadit essence of all such beings, and by remembering the formula Ego = Eagle.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;18. The manifestation of the number 4 is the central organizing principle of the lower Aethyrs from 30--18. We have seen it in the fourfold division of Aethyrs 30 and 29, in the 22 = 4 of Aethyr&amp;amp;nbsp;28, and in the XVIII + IV = 22 of Aethyrs 27 and 26. We next see the law of 4 linking Aethyrs 25--22 in a Y-H-V-H progression that&amp;amp;nbsp;crosses the Ring-Pass-Not&amp;amp;nbsp;above the 24th Aethyr and links the astral and mental Aethyrial realms.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;19. The creation of the lesser Magus in the 26th Aire&amp;amp;nbsp;allows the KHABS to bridge the Ring-Pass-Not separating the 24th and 23rd Aethyrs, by using&amp;amp;nbsp;the formula of Y-H-V-H.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== III. THE YHVH ZONE ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1.&amp;amp;nbsp;YHVH is the formula of Tetragrammaton, wherein Y is the Yod spark&amp;amp;nbsp;of Hadit, and&amp;amp;nbsp;the first H&amp;amp;nbsp;is the Heh space of the Great Mother, Nuit.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. As spark and space, Y and H become manifest as the 25th and 24th Aethyrs that appear in the highest reaches of the astral plane.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. The issue of Y the Father and H the Mother appear as V the Son and H final the Daughter, which manifest as the 23rd and 22nd Aires that occupy the lower reaches of the mental plane.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4. The formula of YHVH thus serves as a bridge that allows the LUX traveler to pass from the astral to the mental aethyrs.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;TO BE CONTINUED...&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Posted 11-23-09 on the 100th anniversary of the Algerian Invocation. Copyright 1993, 1996 Callisto Publishing. Portions of this article appeared in the Sept. 2001 issue of Jupiter Magazine (Black Rock City Bookmobile has the only known reference copy.)'' &amp;amp;nbsp;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap9 2009-11-25 15:08:53 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 24 Nov 2009 09:10:47 GMT</pubDate>			<dc:creator>71.9.106.148</dc:creator>			<comments>http://miriadic.wikia.com/wiki/Talk:TRAVELING_THE_AETHYR_HIGHWAY</comments>		</item>
		<item>
			<title>User talk:71.9.106.148</title>
			<link>http://miriadic.wikia.com/index.php?title=User_talk:71.9.106.148&amp;diff=3617&amp;oldid=prev</link>
			<description>&lt;p&gt;welcoming new contributor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Welcome==&lt;br /&gt;
Hi, welcome to Miriadic. Thanks for your edit to the [[:TRAVELING THE AETHYR HIGHWAY]] page.&lt;br /&gt;
&lt;br /&gt;
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Please leave a message on [[User talk:Sannse|my talk page]] if I can help with anything! -- [[User:Sannse|Sannse]] ([[User_talk:Sannse|Talk]]) 05:58, November 24, 2009&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 05:58:05 GMT</pubDate>			<dc:creator>Wikia</dc:creator>			<comments>http://miriadic.wikia.com/wiki/User_talk:71.9.106.148</comments>		</item>
		<item>
			<title>TRAVELING THE AETHYR HIGHWAY</title>
			<link>http://miriadic.wikia.com/index.php?title=TRAVELING_THE_AETHYR_HIGHWAY&amp;diff=3616&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;== I. L.U.X. Travel == 1. To become an Enochian Magician, and to actually enter any of the 30 Aethyrs in the Spirit Vision, confronting their otherworldly inhabitants, is a lengt…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== I. L.U.X. Travel ==&lt;br /&gt;
1. To become an Enochian Magician, and to actually enter any of the 30 Aethyrs in the Spirit Vision, confronting their otherworldly inhabitants, is a lengthy and arduous commitment of time and energy.&lt;br /&gt;
&lt;br /&gt;
2. Only a handful of&amp;amp;nbsp;individuals have the resources&amp;amp;nbsp;to become practicing Enochian Magicians. To actually visit the Aethyrs in the&amp;amp;nbsp;Spirit Vision as Therion did is a journey with all of the logistical complexities of a trip to&amp;amp;nbsp;Peru.&lt;br /&gt;
&lt;br /&gt;
3. If I am not in a position to physically travel to Peru, I can still derive tangible spiritual benefit from a careful study of its geography and spiritual ambiences and highpoints, by means of maps,&amp;amp;nbsp;photos, descriptions, guidebooks, etc.&lt;br /&gt;
&lt;br /&gt;
4. It would be pointless to condemn such armchair activity as useless fantasy, and to ignore Peru completely, merely&amp;amp;nbsp;because one does not have&amp;amp;nbsp;the resources for an actual physical visit. On the contrary, armchair study will broaden the mind and&amp;amp;nbsp;provide spiritual sustenance and illumination --&amp;amp;nbsp;because the area is a vast&amp;amp;nbsp;and magnificent realm of power that can be accessed&amp;amp;nbsp;on many different levels.&lt;br /&gt;
&lt;br /&gt;
5. A trip to Peru is a serious undertaking, in which interaction with Peruvians can be dangerous to the unprepared. With luck and in time, lovers of Peru will travel&amp;amp;nbsp;safely there to experience the wonder and beauty firsthand. In the meantime, there is no harm, no&amp;amp;nbsp;risk, and abundant profit&amp;amp;nbsp;and pleasure in imaginative studies and itineraries&amp;amp;nbsp;that will reveal the various aspects of the Peruvian spiritual energy sources to us.&lt;br /&gt;
&lt;br /&gt;
6. As&amp;amp;nbsp;long as we do not confuse our spirit journeys with Journeys in the Spirit Vision, we have numerous access points to the 30 Aethyrs (save the accursed 10th), and can achieve tangible glimmerings of awesome aethyrial magnificence without the arduous preparation that must accompany a Spirit Vision sojourn. It is even possible to leave the armchair and enter the landscape under certain conditions.&lt;br /&gt;
&lt;br /&gt;
7. The key to safe travel through the Aethyrs without reference to Enochian invocations and preparations involves the transubstantiation of the light body into its stellar core (the KHABS). It is the KHU (the magical entity) that must attain mastery of the Enochian rituals in order to travel the Aethyrs. The KHABS or inner L.U.X. is under no such constraints -- it can permeate most Aethyrs with absolute safety.&lt;br /&gt;
&lt;br /&gt;
8. The defining characteristic of L.U.X. travel in the Aethyrs via the agency of the KHABS is that there will be no interaction whatsoever with any of the inhabitants (Angels, Kings, Demons, or Seniors) of the Enochian Realms. There may be random observation or sighting of Enochian entities, but spontaneous interaction is completely impossible.&lt;br /&gt;
&lt;br /&gt;
9. L.U.X. travel is comparable to a lengthy sojourn in a prehistoric wilderness of magnificent beauty and power. There is a sense of traveling the Aethyrs in the pristine state of primitive grandeur that preceded their inhabitation.&lt;br /&gt;
&lt;br /&gt;
10. L.U.X. travel is a significant step beyond mere armchair study. Therefore, do not attempt any invocation or interaction while visiting the Aethyrs in this form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== II. AETHYRIAL&amp;amp;nbsp;ACCESS ==&lt;br /&gt;
1. The form used by non-Enochian magicians for aethyrial travel is the KHABS or inner L.U.X.&amp;amp;nbsp; This is an atomic lightbody comprised of pure starlight. As such, it is not subject to the constraints and limitations confronting the KHU of the Enochian magician.&lt;br /&gt;
&lt;br /&gt;
2. Again, do not confuse L.U.X. travel with an actual entry into the Aethyrs. As an L.U.X. traveler, you will enjoy a vivid and inspiring movie about the wonders of Peru. Only the Enochian magician will &amp;lt;u&amp;gt;actually go&amp;lt;/u&amp;gt; to Peru!&lt;br /&gt;
&lt;br /&gt;
3. The Ninth Circuit Tarot Keys (Seed, Vortex, Cube) are the power cells that will activate your L.U.X. journey (these are inherent power cells, described more fully in Section III).&lt;br /&gt;
&lt;br /&gt;
4. The formula that will activate the power cells and begin the journey is 0 = 2.&lt;br /&gt;
&lt;br /&gt;
5. This formula will allow you to enter the 30 Aethyrs from the top and the bottom, at the same time.&lt;br /&gt;
&lt;br /&gt;
6. Before activating the 0 = 2 formula, the first step in L.U.X. travel is to pass TEX and RII, the lowest two Aethyrs (30 and 29). This is done through the use of the Minor Arcana of the Tarot.&lt;br /&gt;
&lt;br /&gt;
7. The four quadrants of the 30th Aethyr represent various forms of limitation that must be confronted by the KHU. They are quickly bypassed in L.U.X. through the powers of the four Aces (Wands in the South, Cups in the North, Swords in the East, Disks in the West. The standard Disk-North Cup-West configuration of our world is counterchanged in the fluid astral realm of the Aethyrs.)&lt;br /&gt;
&lt;br /&gt;
8. The four quadrants of the 29th Aethyr are consonant with the four realms of the afterlife (justice, strength, ascension, judgment). The presiding angels are overcome in L.U.X. by the agency of the four Princesses.&lt;br /&gt;
&lt;br /&gt;
9. Having disposed of the two lowest Aethyrs, we may now invoke the formula 0 = 2, to deliberately create a dyad in the monad of L.U.X.&amp;amp;nbsp; This will allow the starry essence of L.U.X. in the KHABS to enter the aethyrial realms from a trans-human perspective, &amp;lt;u&amp;gt;above&amp;lt;/u&amp;gt; the First Aethyr, while simultaneously allowing the LUX double to rise into the 28th Aethyr from below. The formula will also activate the power of Key 0 in a dual aspect. The atomic level of Key 0 offers immediate access to the First Aethyr, from above. However, the L.U.X. presence in LIL will not be felt until the LUX double has risen sequentially from 28 to 1 -- for LIL, the First Aethyr, is the &amp;quot;Lamp of the Invisible Light&amp;quot;. The L.U.X. presence there serves to create the context in which the Aethyr can be experienced in a non-Enochian manner -- but it will remain unseen for now. The sequential experience that will follow the 0 = 2 activation is the encounter with LIXIPSP in the 28th Aethyr. As the dyadic shadow of L.U.X., LIXIPSP will manifest as the Materialist, Key 22, the non-spiritual aspect of Key 0. However, no interaction or battle will take place; the KHABS will pass over LIXIPSP at a great height, like the sun above the Fool in the Colman-Smith image.&lt;br /&gt;
&lt;br /&gt;
10. The formula 0 = 2 will naturally draw the KHABS up into the 27th Aethyr (as the L.U.X. double) &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; simultaneously down into the Second Aethyr (as the L.U.X. essence). Just as the 28th and First Aethyrs are both enfolded in Key 0, so the 27th and the Second Aethyrs are found in Key 2. The Priestess in her purity and power is the source of the Second Aethyr. Her lunar projection in Key 18 is the Hecate of the 27th Aethyr. Again, the L.U.X. experience of the Second Aethyr will not be seen at this time; the L.U.X. double will instead confront the Rose of 49 Petals in the Cauldron of the 27th Aire.&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 05:57:26 GMT</pubDate>			<dc:creator>71.9.106.148</dc:creator>			<comments>http://miriadic.wikia.com/wiki/Talk:TRAVELING_THE_AETHYR_HIGHWAY</comments>		</item>
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